What is the current behavior? (You can also link to an open issue here)
At the moment, GLFW is the only option for both windowing and input
What is the new behavior (if this is a feature change)?
This PR introduces the option to use SDL2 for windowing or input
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
There should not be any breaking changes from this PR
Please check if the PR fulfills these requirements
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...) This PR introduces the addition of SDL2
Is there an open issue that this resolves? If so, please link it here. Yes! https://github.com/novelrt/NovelRT/issues/489
What is the current behavior? (You can also link to an open issue here) At the moment, GLFW is the only option for both windowing and input
What is the new behavior (if this is a feature change)? This PR introduces the option to use SDL2 for windowing or input
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?) There should not be any breaking changes from this PR
Other information: