novendraap / androminion

Automatically exported from code.google.com/p/androminion
0 stars 0 forks source link

AI's reaction to opponent player's Bishop causes it to trash "good" cards. #630

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Player playing Bishop
2.
3.

What is the expected output? What do you see instead?
AI should only trash Coppers, Estates, Shelters and Ruins when player plays 
Bishop.

Instead, AI trashes also trashes Silvers and Golds when player plays Bishop.

What version of the product are you using? On what operating system?
I downloaded the latest version i'm usingfrom this link: 
http://androminion.googlecode.com/svn/trunk/androminion/bin/androminion.apk

I'm using it on Android phone: Alcatel One Touch 918

Please provide any additional information below.

Original issue reported on code.google.com by saskisla...@gmail.com on 15 Dec 2013 at 10:18

GoogleCodeExporter commented 9 years ago
I take it the AI does this even when it's early to mid-game?  Otherwise, 
there's definitely merit to trashing Silver and Gold for the VP if the game 
will end before you get a chance to theoretically cycle to those cards again.

Given how the AIs have used Ambassador to give the rest of us Silvers, I'm 
definitely willing to believe that the AI isn't doing this correctly

Original comment by aya...@gmail.com on 4 May 2014 at 5:33

GoogleCodeExporter commented 9 years ago
Re "merit to trashing Silver and Gold for the VP".

As I understood it, the issue (and I've seen this too) is that the AI trashes 
"good" cards when an opponent plays the Bishop. So the player who plays Bishop 
might reasonably get a few extra VP by trashing a "good" card, but the AI 
doesn't get any benefit. I've played a few games where Mary and maybe Chris, I 
think, end up with literally two cards because they trash everything given the 
opportunity.

Original comment by gidklio...@gmail.com on 21 Aug 2014 at 9:04

GoogleCodeExporter commented 9 years ago
Fixed in r916 (multiplayer).

Original comment by andromin...@gmail.com on 15 Mar 2015 at 11:03