novendraap / androminion

Automatically exported from code.google.com/p/androminion
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Procession does not force a player to take a +$1 cost action if available #637

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. set up a game with Procession, Armory, and Fortune Teller.
2. turn 4, Drew buys a Procession
3. turn 5, Mary buys a Procession
4. turn 6, Drew plays Procession, playing Fortune Teller....

What is the expected output? What do you see instead?
.... Fortune Teller trashed, Played Procession.  

There are still only 8 Processions and 10 Armories, so Drew never took one of 
the $4 action cards after playing Procession on Fortune Teller

What version of the product are you using? On what operating system?
4.02.  Samsung Galaxy s4, 4.2.2

Please provide any additional information below.
full set was:
Fishing Village, Fortune Teller, Trade Route, Workshop
Armory, Procession
Cartographer, Catacombs, Royal Seal, Trading Post

6p game with Chuck, Patrick, Drew, Mary, and Earl

Original issue reported on code.google.com by aya...@gmail.com on 19 Apr 2014 at 4:25

GoogleCodeExporter commented 9 years ago
Fixed in r916 (multiplayer).

Original comment by andromin...@gmail.com on 15 Mar 2015 at 11:03