Building Library\Bee\artifacts\Android\Features\UnityEngine.ARModule-FeaturesChecked.txt failed with output:
System.UnauthorizedAccessException: Access to the path 'C:\Users\Daniel\Documents\GitHub\DeckOne\AR_DeckOne\Library\Bee\artifacts\Android\Features\UnityEngine.ARModule-FeaturesChecked.txt' is denied.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path)
at System.IO.File.WriteAllText(String path, String contents)
at NiceIO.NPath.SystemIOFileSystem.File_WriteAllText(NPath path, String contents)
at NiceIO.NPath.WindowsFileSystem.File_WriteAllText(NPath path, String contents)
at NiceIO.NPath.WindowsFileSystem.File_WriteAllLines(NPath path, String[] contents)
at NiceIO.NPath.WriteAllLines(String[] contents)
at PlayerBuildProgramLibrary.FeatureExtractor.Run(CSharpActionContext ctx, Boolean ignoreSystemDlls)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)