Open GoogleCodeExporter opened 9 years ago
I am seeing a similar response when compiling on Windows 7 x64 using Microsoft
Visual C++ Compiler 11.0 (amd64) compiler.
Original comment by ewf...@gmail.com
on 9 Jun 2014 at 12:47
[deleted comment]
The problem comes from the use of Texture3D before glew is effectively
initialized.
There's should be some QT expert understanding the threading sync problem, but
a simple workaround is to add (in main.cpp line 111):
QCoreApplication::processEvents(QEventLoop::AllEvents,100);
The splash sequence is a bit dark, but the program start.
see attached file for changes.
Original comment by jp_bruy...@hotmail.com
on 15 Feb 2015 at 6:57
Attachments:
Original issue reported on code.google.com by
llanie...@gmail.com
on 8 Apr 2014 at 8:47