Closed k1ZzCZ closed 8 years ago
This is possible, but I don't see the importance of it to the tool. Can you give me a scenario in which an admin would need to do something like this? I have only personally encountered the need to give a key vehicle. The temporary vehicles are more so for admins to get around without needing to delete all their vehicles all the time.
Its useful, when somebody lost a car and wants a refund of it. Or just spawn perm unlocked cars on the map when i need..
The game spawns unlocked cars, are you having an issue with the game not spawning these correctly? I just haven't seen much of a relevance for something like this considering unlocked cars are really something you don't care much about on the map.
I mean, it spawns cars but only in towns.. i want to spawn like some little armored vehicles in the forest and stuff like that..
I can probably show you how to add that, but I don't really see much of a mainstream use for it. There are many modifications you can do to the default spawn as it is such as changing what it spawns and how many
But its hard coded in server.. and im not a scripter...
No its not. The init allows for huge amount of modifications. in config section MaxVehicleLimit = 1000; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100
In isServer if block right under call compile AllowedVehiclesList = AllowedVehicleList + ["CLASS",AMOUNT];
The types to spawn can also be edited in the pbo: C:\Desktop\epoch\Epoch Server\@DayZ_Epoch_Server\addons\dayz_server\missions\YOUR MISSION
I will leave this up to see if others post wanting the same thing, however anyone I have talked to about this feels it would be a bit pointless since the init can already accomplish most of this, just not on demand.
I think this will be useful to spawn perm vehicles without key.