Closed jonteohr closed 10 years ago
Do you use infistar? That is known to cause this problem.
No idea what that is, but I don't think so. Made a server yesterday and tried installing this by following the vid and the guide
Checked and no I don't have infistar.
Does it matter if I'm running dayz server version 1.0.4.2a? I downloaded it from http://epochmod.com/
That is the correct version. I would need to see your init.sqf
Here it is:
/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30
DefaultMagazines = ["ItemBandage","ItemBandage","17Rnd_9x19_glock17","ItemPainkiller","ItemMorphine"];
DefaultWeapons = ["glock17_EP1"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";
dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = false; // Default: False
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
// Epoch Admin Tools
[] execVM "admintools\AdminList.sqf";
if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
{
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
};
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
DZE_ForceNameTagsOff;
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "custom_monitor.sqf";
// Spawn Selector
p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
waitUntil {!isNil ("dayzLoginRecord")};
if (dayzPlayerLogin2 select 2) then {player spawn p2_newspawn;};
// Epoch Admin Tools
[] execVM "admintools\Activate.sqf";
Do you have an RPT error anywhere?
What's that and how do I see it? When I scroll in-game nothing at all happens, and I'm pretty sure the console isn't saying anything either :/
Server > instance_11_cheranrus (or other map) > arma2oaserver.rpt
Can't paste it all, it's humungous, so I uploaded it on here: https://www.mediafire.com/?39ias6fvg35ra82
Move your DZE_ForceNameTagsOff; variable Under DZE_BuildOnRoads = false; // Default: False
Did not solve it :/ Do you have teamviewer so you can look through everything??
I do
add me on skype and I'll send connection details: condolent
FIXED!
I think it was too many things at the end of my init, maybe too much space between the last lines or whatever I did, it works now ;)
My menu does not appear when I scroll. I've been reading through and reinstalling 3 times and nothing seems to be wrong, my player ID's are correct and I've done everything needed! What's wrong? :(