Open dennwc opened 3 years ago
Can confirm the game is difficult for me since I can't keep up with the repair cost, so I have to use basic gear.
Welp, I really want to say "git good". It is expensive, but manageable.
I'd think such changes are mostly out of scope for the main project, and is more in scope for potential modules. Now exposing the API to make such a module possible is a valid issue, but adjusting something in the base game? Don't think so.
@Evengard as I mentioned, we don't yet have a separate place to discuss mod/balance changes. I think these discussions are good to have and until we have a good place for it, I'm okay to host these discussions here.
As for making changes in the base game, indeed, we won't do that. But it's a good discussion for a mod. Also, maybe implementing #206 will help with managing equipment state.
Well, I do think we should make that clear in the issue name and the first message, tbh. Each time a similar balancing issue is coming up I'm becoming jumpy xD
Simple solution: if you see a "Balance" or "Modding" label - ignore it. But I still think discussions are worth having it here.
In my Ultimate Nox Guide, I've made a shop guide which includes the base value of a Divine Staff, how much to BUY one, how much a pristine one would sell for at certain shops, and the cost to repair one with 1/120 durability for price comparison.
For those that can't pick up on the pattern, the repair rate is determined by their buying rates, and they can vary greatly. I bet the person that complained didn't know this and repaired and sold to the nearest shopkeeper, and ALSO spiked the prices in Galava by killing Daniel on sight. It is challenging, but that's the only thing to make being a Warrior challenging since his playstyle is the easiest among the 3 classes.
I don't think this needs changing personally.
If you struggle with money in Nox as a Warrior, I recommend the following:
(based on this post)