In the spirit of #225, we could also allow downloading mods in-game.
Currently there's not a lot we can do in terms of builtin mods support, but we can at least:
Download an archive containing the mod.
Extract it into a separate folder.
Use our FS override to redirect Nox file access to that folder (fallback to main dir if there's no file).
Force the game to reload all the resources.
This should allow modders to change .bin files (e.g. gamedata.bin for the game balance) and upload it as a mod, without requiring the user to replace files manually.
In the spirit of #225, we could also allow downloading mods in-game.
Currently there's not a lot we can do in terms of builtin mods support, but we can at least:
This should allow modders to change
.bin
files (e.g.gamedata.bin
for the game balance) and upload it as a mod, without requiring the user to replace files manually.