Open KILAH4716 opened 1 year ago
I thought I wanted this labeled as Documentation as I am DOCUMENTING potential issues, but I don't think there is an appropriate tag for what I want. So Contributors, have fun labeling this. I just posted this as a helpful potential resource.
Thank you so much! It definitely helps with finding the bugs and new ways to reproduce them. As well as some potential improvements for maps and/or issues in vanilla.
Need to carefully review it (again) and file potential issues.
And indeed, we don't have good labels for this, so added some random ones :grin:
I GOT ANOTHER VIDEO UP!!!! (Chapter 6 and 7; Galava) I figured out issues #544 and #566 are worse than I thought! Worth watching and taking notes on! https://www.youtube.com/watch?v=5jiAQUr9bgU
I've finally finished Chapter 7 with these videos. There's a lot of conversation to be had regarding these videos. Eventually, we'll get to posting them as separate issues with these videos as reference, but I plan to at least finish the Warrior's campaign first. I don't know when or if anyone else will make comments about found issues.
https://youtu.be/paSmnNH23do https://youtu.be/OXxlHIldbEg https://youtu.be/X0pULwuJGyo
Just finished the Temple of Ix. It's uploading as I post this, and I'm going to work soon, so if you've checked the video within the hour of me posting this, check back later. The description is already written out, so at least you know what to keep an eye out for. (We get a sad ending in the end, too. :( ) https://www.youtube.com/watch?v=Twvyg-AZ24w
OK, the next step would be for me to list all issues you found here (thank you again!), and then open issues for ones that are OpenNox-specific (or link to existing ones).
I got another video. Not a lot of exciting discoveries here, but a few major talking points here and there about possible ideas to improve OpenNox. https://youtu.be/KeDRrkvdqzg
https://youtu.be/KqE6DbLxXzE Not even worthy of mention. I'm just trying to get this level over with at this point while questioning scripts, triggers, map design and AI behavior.
I wanted to call it a "Break-through" because I'm trying to break the game as much as possible, but "breakthrough" has a different definition, so I'm calling it something else. Alpha-Testing is when the game is only available to play by the developers, and Beta-Testing is available to select few, many volunteers, knowing part of their responsibility is to report bugs and offer feedback.
GAMMA-Testing is a term not used at all because at this point, the game is available to the public, but Gamma is the next letter in the Greek alphabet, so I'd like to say Gamma-Testing is testing done AFTER the game's release, which is exactly what I'm doing. I'm Gamma-Testing Nox (more specifically OpenNox v1.8.11) and reporting any bugs, issues, or points of improvement I can find.
I'll try to keep up to date with these videos, but I'll inform you of a new upload. At any time, you can watch the playlist of my walkthrough here: https://www.youtube.com/playlist?list=PL_rP0gC_CWEqX63OnGZidEH5c4Ef6VIh7
The playlist is unlisted, so only people with access to this forum and people THEY share it with will have access to these videos. I prefer the playlist stays under the radar except for those who have access to this forum and the OpenNox Discord.