Open Ephreaym opened 12 months ago
I ported a few parts of the SetOwner
code internally, so there was some progress on this one.
The current plan is to just add obj.SetOwners
which will accept an array of objects. There will be no need to create map groups. For existing groups, they can be converted to an array with g.AllObjects()
.
@Ephreaym will it cover all the case you are thinking about?
If it works like I’d suppose it would, then yes.
For example so I can use SetOwners.