np-eazy / Pentaquad

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[DESIGN] Single-Player Objectives, Scoring, Special Abilities #11

Closed np-eazy closed 1 year ago

np-eazy commented 1 year ago

Survival design: abilities make it way easier to do certain things or remove certain problems/obstructions, but we want to tune them to just the point where the ability to cleanly/strategically stack is important.

Score design:

Target block types:

Abilities are obtained by filling ability blocks, and the user has 4 slots of abilities. To use one, press the number of the inventory slot

Game Over condition:

np-eazy commented 1 year ago

I've been slowly hacking away at these but it looks like everything is implemented as of #55