np-eazy / Pentaquad

3 stars 1 forks source link

[DESIGN] Graphics Planning #12

Closed np-eazy closed 1 year ago

np-eazy commented 1 year ago

This issue is a scratchpad for planning transitions, animations, particle effects, etc. to make the game more appealing.

  1. Cell Graphics/Coloring
  1. Different types of cells
  1. Gameplay Cues: An important set of graphic features to have is visual cues to make the game easier to play. This would include:
  1. Idle Animations:
  1. Active Animations:
  1. Particles:
    • Color: Take a random sample of the colors of the parent objects that spawn this particle
    • Blend: try to see if Canvas can do linear dodge
    • Size/shape: squares for now, nothing too hard
    • Particles spawn with small velocity when lines are cleared or when pieces are dropped
    • Particles spawn with high velocity when explosions occur
    • Trajectory: particles fall in the direction of gravity, which has a gradual transition rotation between each block placement
np-eazy commented 1 year ago

As of PR #48 merge I'll just recomment things to be implemented for convenience.