Closed nsticco closed 2 years ago
Hey @nsticco!
You shouldn't need to build your own behavior trees. If you still want to do that, I recommend taking a look at AI/BT_RTSPawnBehaviorTree for reference in the plugin content folder. You might need to enable "Show Plugin Content" in your content browser settings.
Using the node RTSBTTask_IssueMoveOrder without using the default behavior tree shipped with the plugin is deemed to fail, as your own behavior tree doesn't contain any logic for actually carrying out that move order.
Very helpful, thank you for clarifying!
And thank you for all the work you've put into the plugin!
Hello, I was wondering if you could clarify how IssueMoveOrder and MoveIntoBlackboardRangeToLocation are meant to function.
In the example project, I'm able to get a pawn to move by...
When I do the same with RTSBTTask_IssueMoveOrder, I see no result. Am I misunderstanding the purpose of IssueMoveOrder or do I have something setup wrong?
This is using UE5 Preview and the feature/ue5 branch