npruehs / ue4-rts

Real-time strategy plugin and showcase for Unreal Engine 4.
MIT License
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Wrong collision setting with RTSMinimapVolume by default #197

Open JaveyLee opened 2 years ago

JaveyLee commented 2 years ago

The default collision is "OverlapAll" which makes my moving order target located at the Volume box instead of landscape. I change it to "NoCollision" so that my unit pawns can receive the moving order correctly. I'm not sure whether this change will affect the creation of minimap.