Closed npruehs closed 7 years ago
Consider object pooling for the raycasts / projectiles for this feature. It will save allot of performance when allot of projectiles are on the screen.
https://www.raywenderlich.com/136091/object-pooling-unity
Added in commit b1b53f386c78d925e5d0942646b2d7ba1a31f92d. Opened #41 for projectile pools.
Awesome :D
Consider object pooling for the raycasts / projectiles for this feature. It will save allot of performance when allot of projectiles are on the screen.
https://www.raywenderlich.com/136091/object-pooling-unity