Open npruehs opened 7 years ago
Ahh. Actually, that's not what I had in mind, but looks interesting. I thought more of a very simple cover system, i.e. "as long as a unit is within this area, it's gaining a defense bonus", just like in Dawn of War 2 and similar games. I didn't even think about more complex cover system like this one, which you find in third-person shooters I guess.
The possibillity to cover on skeletal mesh's, tanks and mechs would really neat.
I found this maybe it could be of use?
https://github.com/Deams51/CoverGenerator-UE4