npruehs / ue4-rts

Real-time strategy plugin and showcase for Unreal Engine 4.
MIT License
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Regenerating Resource Sources #58

Open npruehs opened 7 years ago

npruehs commented 7 years ago

Suggested by Chosker: Resource deposits that can regenerate but have an upper limit.

Suggested by SinineSiil: More complex variant of this would be Tiberium trees in C&C series. They regenerate resources in a circular area around them.

JernejHabjan commented 4 years ago

Hey, would this approach be acceptable?:

For regenerating resources in circular area, we could create a new task (this could also contain tree growing (from small to large with increasing resource size etc).

What do you think?

npruehs commented 3 years ago

Yeah, sounds about right :)