npruehs / ue4-rts

Real-time strategy plugin and showcase for Unreal Engine 4.
MIT License
747 stars 151 forks source link

Unit Production Spawn Location and Thanks :) #60

Closed cptnight00 closed 4 years ago

cptnight00 commented 6 years ago

Hi,

Just want to say I am a huge fan of what you are doing here, and have been playing around, using your exposed values in blue print to add a percentage text render above buildings on their construction. I am not a Programmer however and blueprint is where my talents end.

A bug or more of a feature quest that immediately springs to mind is that there are no rally points for the buildings. Because of that, an unmoved spawned unit will stand next to the building and when another is spawned it will spawn in the same place causing the collisions to fight.

The offset/world location is also not exposed. capture

Thanks Again For your time spent on this, the components method is so much cleaner than other examples I have seen on the unreal marketplace :)

npruehs commented 6 years ago

Hey @cptnight00!

Thanks for all the warm words! That's what keeps me going :)

In our current project, we already have rally points in place, and spawning in a circle around the building in case blocked spawn positions as well. I just haven't had the time to merge everything back yet.

cptnight00 commented 6 years ago

Great to hear! :)

npruehs commented 4 years ago

Added rally points in commit eb7f1d231c0bf44e1f5047e8cd7260d325ee6e19.