Closed sovkan closed 5 years ago
Yep, that's a known issue I haven't had the time to merge the fix back to GitHub.
Basically, you just have to modify ARTSPlayerController::GetSelectionFrame
to use the point with the minimum X and Y coordinates first.
The selection box does not select units if the player creates the box from any direction except for top left to bottom right.
Example: the user creates a selection box by clicking and moving the mouse up and right and releases over a unit. The unit will not be selected. However, the unit will be selected if the player moved the mouse down and right.