npruehs / ue4-rts

Real-time strategy plugin and showcase for Unreal Engine 4.
MIT License
747 stars 151 forks source link

Fog of war post processing volume skybox collision #70

Closed JernejHabjan closed 5 years ago

JernejHabjan commented 6 years ago

Hi I would first like to thank you for this awesome plugin. I am using your fog of war implementation, but I am getting some weird glitchy skybox when i pan around Look at this image Maybe Post proccessing volume is drawing over skybox, but it doesnt fill everything - RTS vision volume (size per tile) is set to 32

npruehs commented 6 years ago

Hey @JernejHabjan ! Sorry for the delayed response.

To be completely honest: I've never seen anything like that before :) We've had issues where the total number of tiles isn't a power of two, so we're using pretty weird "size per tile" in our current project, i.e.:

But we've never had any issues with the skybox...

Best regards, Nick

npruehs commented 5 years ago

I'm going to close this for now, for tracking purposes. Feel free to reopen if required.

JernejHabjan commented 5 years ago

Hey there

reopening this issue, as it is also occurring on SKM-DarkSpace map when adding default BP_SkySphere to map without any other configurations.

image