Closed erikdubbelboer closed 6 years ago
The call to UpdateTextureRegions has the tile size hardcoded to 256 which works for the example setup but fails when you either use a different SizePerTile or different world size.
Also removes an unnecessary SetTextureParameterValue every tick.
Thanks for the PR! :)
The call to UpdateTextureRegions has the tile size hardcoded to 256 which works for the example setup but fails when you either use a different SizePerTile or different world size.
Also removes an unnecessary SetTextureParameterValue every tick.