nqsa / nebula3

Automatically exported from code.google.com/p/nebula3
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Bug] PSSMutil's CameraFrustum FOV is doubled. #6

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
in PSSMUtil::CalculateFrustumPoints
cameraNormWidth and cameraNormHeight are doubled, thus it makes so 
humble tiny shadow.

thanks.

Original issue reported on code.google.com by amug...@gmail.com on 26 Oct 2008 at 11:30