Create two separate background effects that seamlessly blend together when toggling between "light" and "dark" mode.
Light Mode Animation:
Should be bright and vibrant - picture something akin to an audio visualizer or a PlayStation menu background with lots of particles and waves.
Dark Mode Animation:
Should be completely black and simple. Rainbow pixel particles floating up like ash? Floating pixel effect akin to Zelda: Twilight Princess.
Switching:
When mode changes, there should be a gradient that brings the game from bright to dark background and animated pixels should either be re-used and adjust position for new animation or all rush off-screen before new particles appear.
Create two separate background effects that seamlessly blend together when toggling between "light" and "dark" mode.
Light Mode Animation: Should be bright and vibrant - picture something akin to an audio visualizer or a PlayStation menu background with lots of particles and waves.
Dark Mode Animation: Should be completely black and simple. Rainbow pixel particles floating up like ash? Floating pixel effect akin to
Zelda: Twilight Princess
.Switching: When mode changes, there should be a gradient that brings the game from bright to dark background and animated pixels should either be re-used and adjust position for new animation or all rush off-screen before new particles appear.