Currently the armil golems track the player in the same way as the regular golems, which means that if the player just stands still, then they can't be detected.
I can actually see two solutions to this. One is to let them armil golems attack the tile that they last knew the player was on, and if they hit the player then they continue to know that the player is there. If they do not hit the player then they realize that the player is not there and go back to idle. Potentially a skilled player could lure another golem into this spot to get hit?
Another solution would be to make the armil golems have a broader or longer attack. I could imagine that it might be neat to be next to an armil golem or two and just sit still, knowing that they can't see you, but having to plan your next move carefully.
Currently the armil golems track the player in the same way as the regular golems, which means that if the player just stands still, then they can't be detected.
I can actually see two solutions to this. One is to let them armil golems attack the tile that they last knew the player was on, and if they hit the player then they continue to know that the player is there. If they do not hit the player then they realize that the player is not there and go back to idle. Potentially a skilled player could lure another golem into this spot to get hit?
Another solution would be to make the armil golems have a broader or longer attack. I could imagine that it might be neat to be next to an armil golem or two and just sit still, knowing that they can't see you, but having to plan your next move carefully.