Closed MicroChasm closed 2 years ago
This was a weird one, but easy to find.
What happens is that attacking creates some sound. The spear is the only weapon where the sound can hit the player from a distance. The sound comes from the player, but does not originate from the player's position, so the player saw this as a sound propagating to them. If the tile was the player position, this was not caught.
The change is that impressions can no longer come from the player.
Are there any other player sprite issues with attacking?
Currently, when I attack with the spear it shows a shadow of the player sprite on the tile that is attacked, instead of the attacking animation.
After attacking, specifically with the spear, the "golem impression" sprite is overlaid on top of the player sprite for one turn, until the player does something.