Open MicroChasm opened 2 years ago
I did a little bit of testing with the map
cargo run -- -m test_wall
Using both a pawn and a gol. This seemed to work to me.
Is this related to how the player enter the crouching state? You should be able to crouch by passing a turn in 'sneak' mode, but I don't think that this currently works.
Is this related to ranged vs melee attacks? Perhaps we were testing with different golems.
Golems should only be able to attack the player overtop an inter-tile wall if the player is in the running or walking state. In the crouching state, the wall should block them from attacking.