Open MicroChasm opened 2 years ago
Another idea: we don't have as many resources to monitor as, say, silq. This is a larger change, but we could introduce a renewable resource like another kind of energy that you use for jumps and using weapons. This puts a cooldown on weapon use and restricts how often you can use them. An athletic/unclassed character could have more of this as a bonus for not having specific skills.
It would increase the resource-management side of the game, which seems like a good idea, since people tend to enjoy managing resources. It's always nice when one resource can transfer to another, maybe you can use an energy piece to renew all of your stamina at once.
The idea also separates out parts of the game so that they can be balanced separately. As per half's comments on Sil, having different systems have parity with one another makes the game harder to balance.
Stamina would be something like: five bars wall jumps, attacks use 1 of 5 and recover when you do other actions. Recovery is 1 per 3 turns.
Running may or may not- try this out. Try out passing turn gives 1 per turn instead of 1 per three turns.
Some way to translate energy into full stamina.
Weapons are currently cool, but are too strong. We need to figure out how to nerf them a bit.
One idea is to make them stun for fewer turns. I'm not especially keen on this idea but I would be willing to try it-- I could be wrong.
Another idea is to make the weapons break. This prevents the player from making a build around a weapon, but it does nerf them and make them a consumable.
Another idea is to make attacking with a weapon take one energy.
There could also be a cool-down on golem-stunning, so that you can't stun them in consecutive turns. This would have to be communicated to the player.