nsmryan / RustRoguelike

This Rust Roguelike is a Roguelike written in Rust.
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Lantern/Player on tile #434

Open MicroChasm opened 2 years ago

MicroChasm commented 2 years ago

Thinking about the 3D game, I think that it might be best to make the lantern tile impassable for the player/golems. I could make the model for the lantern smaller, but I think it would be awkward either way.

nsmryan commented 2 years ago

This does make sense, but how would the player pick up a lantern if it was impassable? Would lanterns not be an item?

MicroChasm commented 2 years ago

Yea, this is a good point. I did occur to me but I couldn't remember if carryable torches were in the game. We will have to come up with an idea of how to resolve these points, either remove carryable torches or change the 3D model.

nsmryan commented 2 years ago

One possibility is to have a small torch or lantern item and a larger torch or lantern environment piece.