Open MicroChasm opened 2 years ago
The help menu is in the game. You can press ? while playing, or while in a menu.
I will add text to the quit menu to menu the '?' button, and take a first cut at the help menu text when I get a chance.
I put in some initial text. It was actually kind of helpful to write out the controls- I found some edge cases in cursor movement, and remembered that the tab key brings the cursor back to the player.
The text could use some work, but this is what it looks like right now.
I think we talked about a more concise help menu up front, and then another more detailed one if you press a key. Could we write this down so I can come back to it at some point?
Help menu doesn't mention: abilities, goal of the level
Should bold important words like 'x' and 'primary.
We should implement a help screen that you can access in the pause menu or by pressing "?".
If we want people to playtest the game, the controls will need to be in the game. At the least, the key commands should be outlined.