Tutorial: We need some sort of tutorial. It could just be that, for now, there is a screen of text that explains the most basic rules of the game.
Another idea would be a pre-made area that has little message objects on the ground that bring up text when they are stepped on.
Iteration on mechanics: we should do a pass on the mechanics of the game, including the golems, items, and abilities, to make sure that we are happy with how they all work and there isn't any immediately obvious way to change them.
Level end change: There should be a system to mark a level as having a specific end condition. These could be going from one side to the other, going to a specific tile with a door, or obtaining a key and then going to a tile with a door.
Elongate levels: as part of the level-end change, we should elongate the levels in one direction. I think that it will make the experience better overall, although we will have to see.
Graphics check: is there anything in the game that does not have a tile?
Tutorial: We need some sort of tutorial. It could just be that, for now, there is a screen of text that explains the most basic rules of the game. Another idea would be a pre-made area that has little message objects on the ground that bring up text when they are stepped on.
Iteration on mechanics: we should do a pass on the mechanics of the game, including the golems, items, and abilities, to make sure that we are happy with how they all work and there isn't any immediately obvious way to change them.
Level end change: There should be a system to mark a level as having a specific end condition. These could be going from one side to the other, going to a specific tile with a door, or obtaining a key and then going to a tile with a door.
Elongate levels: as part of the level-end change, we should elongate the levels in one direction. I think that it will make the experience better overall, although we will have to see.
Graphics check: is there anything in the game that does not have a tile?