When using Swift, you need to start and end without walls adjacent (if I remember correctly). Currently, if you attempt to use Swift but fail because you don't meet the wall requirements, you still get the message "player moves swiftly to ___".
Technically, I think it should probably say "The player failed to move swiftly. The player moves to ___" but I'm not too worried about this sort of nicety yet.
When using Swift, you need to start and end without walls adjacent (if I remember correctly). Currently, if you attempt to use Swift but fail because you don't meet the wall requirements, you still get the message "player moves swiftly to ___".