I think that we should make two small changes related to the dagger. The first is to let the player start the game with a dagger in their inventory because it can happen that the levels generate in such a way that you have to alert a golem to make any progress right from the start and I think the player should have the benefit of a guaranteed weapon.
The second change is that I think that the dagger should stun when used on alert monsters, but just a very short stun-- maybe just a turn or two. This would allow players early in the game to have a little more control and agency over what happens, without losing the flavor of the dagger being primarily a stealth weapon.
I think that we should make two small changes related to the dagger. The first is to let the player start the game with a dagger in their inventory because it can happen that the levels generate in such a way that you have to alert a golem to make any progress right from the start and I think the player should have the benefit of a guaranteed weapon.
The second change is that I think that the dagger should stun when used on alert monsters, but just a very short stun-- maybe just a turn or two. This would allow players early in the game to have a little more control and agency over what happens, without losing the flavor of the dagger being primarily a stealth weapon.