Armil's should follow the player. If they are one tile away from the player, they explode.
Area of effect is 3 tiles.
1 damage to player.
1 turn of stun to nearby golems.
This takes one turn to occur- the armil 'arm's when they are adjacent to you, and then you have one turn to move. If you walk away, you won't get far enough. You could try pushing it, making a wall, running, etc.
This will likely require a new armed animation and something for the explosion.
Armil's should follow the player. If they are one tile away from the player, they explode. Area of effect is 3 tiles. 1 damage to player. 1 turn of stun to nearby golems.
This takes one turn to occur- the armil 'arm's when they are adjacent to you, and then you have one turn to move. If you walk away, you won't get far enough. You could try pushing it, making a wall, running, etc.
This will likely require a new armed animation and something for the explosion.