Need the similar Geometry method below which is available in DirectX.
E.g:
Microsoft.DirectX.Direct3D.Geometry.IntersectTri(V1, V2, V3, _clsRayOrigin,
_clsRayDir, out _clsInterInfo)
Please suggest the approach for the same.
Original issue reported on code.google.com by samir.ne...@gmail.com on 16 Aug 2011 at 6:54
Original issue reported on code.google.com by
samir.ne...@gmail.com
on 16 Aug 2011 at 6:54