nstgeorge / VEKTA

A space exploration game created in Processing 3 with orbital mechanics
MIT License
1 stars 1 forks source link

Add ship heading indicator #12

Closed nstgeorge closed 5 years ago

nstgeorge commented 5 years ago

When the game is played extremely zoomed out, it's hard to see the heading of the ship. To fix this, add a heading indicator. Bonus points for velocity/acceleration indicators if it doesn't slow down the game too much.

Create an arrow drawing function based on the code already used to draw the planet arrow. It should take parameters for origin point (the "hinge") and length. Arm length should be proportional to the arrow length.

Label the arrows in the UI.

nstgeorge commented 5 years ago

Resolved in dfe508c