nstgeorge / VEKTA

A space exploration game created in Processing 3 with orbital mechanics
MIT License
1 stars 1 forks source link

Add scoring system #14

Open nstgeorge opened 5 years ago

nstgeorge commented 5 years ago

The game needs some way to score players! Add points when players are under a significant amount of acceleration due to outside influence to give incentive to slingshot around the universe.

nstgeorge commented 5 years ago

We will most likely end up doing something slightly different, but I'll leave this open so we can track progress on this general concept.

rvanasa commented 3 years ago

Relevant existing implementation is float Player::getSkill(SkillType) and void Player::addSkill(SkillType, float) which we can use to convert scores into an XP system.