Open nstgeorge opened 5 years ago
We will most likely end up doing something slightly different, but I'll leave this open so we can track progress on this general concept.
Relevant existing implementation is float Player::getSkill(SkillType)
and void Player::addSkill(SkillType, float)
which we can use to convert scores into an XP system.
The game needs some way to score players! Add points when players are under a significant amount of acceleration due to outside influence to give incentive to slingshot around the universe.