Open nstgeorge opened 3 years ago
A few ideas for terrain components, just for brainstorming:
Maybe we could reverse the control flow so that a planet has a Terrain
, which generates and maintains a list of Location
objects. The LandingSite
logic could then become a subclass of Location
, which makes it possible to have different parts of a terrain react differently based on the planet's state. For instance, a settlement might become abandoned if the temperature rises, but other locations such as geysers or caves would still be available to visit within the terrain.
I'll have a go at making a JSON or XML configuration system for this, so that way we can have lots of flexibility without having to manually code each transition between terrain features.
Short Description
I designed the temperature-reactive terrain system very quickly, and it's not very good. Let's update it with better coding practices and more terrain possibilities.
More Details
When I created the terrain system, I was working on the game for class and had a sprint due that night, so it's not very good. There are only a few terrain types which get switched out. @rvanasa suggested creating something like an
AdaptableTerrain
class that can hold acurrentTerrain
value or something similar, which I think is a good idea.Related Ideas
If we're going to work on this, we might as well also add more dynamic terrain types! Please let me know if you have any ideas.