nstgeorge / VEKTA

A space exploration game created in Processing 3 with orbital mechanics
MIT License
1 stars 1 forks source link

Physics and animations are tied to framerate #69

Open nstgeorge opened 3 years ago

nstgeorge commented 3 years ago

Description

System Specifications:

Irrelevant

Steps to Reproduce

  1. Play the game.

Actual Results

The physics and all animations are tied to the framerate, so lower frame rates result in slower gameplay.

Expected Results

The gameplay should continue at the same rate, regardless of framerate. This is essential to supporting high refresh rate monitors in the future.