nstgeorge / VEKTA

A space exploration game created in Processing 3 with orbital mechanics
MIT License
1 stars 1 forks source link

Add maximum turn speed to controller-based turning #74

Open nstgeorge opened 3 years ago

nstgeorge commented 3 years ago

Short Description

Right now, the ship turns 1:1 with the user's joystick input. This feels really responsive, but unrealistic. I think we should add a maximum speed to a ship's turning systems, based on the level of the RCS module and the mass of the ship (so larger ships are less responsive, while tiny fighters are nice and maneuverable.)

Related Ideas

Once I add a better engine sound, I think the current white-noise-ish sound would be great for the RCS turning system, and we could add white particle effects on either side of the ship to show the RCS systems at work.