nstgeorge / VEKTA

A space exploration game created in Processing 3 with orbital mechanics
MIT License
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Atmospheric glide mode, visitable locations, world rebalancing #83

Closed rvanasa closed 3 years ago

rvanasa commented 3 years ago

Initial implementation of #75, including an atmospheric glide mode and visitable natural landmarks (geysers, volcanoes, etc.). Cities are partially supported at the moment, but they will require some refactoring before they work the way we're imagining.