nstlaurent / DoomLauncher

Doom Launcher is a doom launching utility and database for custom wads and pk3s
GNU General Public License v3.0
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Crash on source port launch from adding mod files twice #301

Closed Sage009 closed 4 months ago

Sage009 commented 4 months ago

When I try launching a game with a mod like Walpurgis, the launcher tries to load the mod TWICE and causes the game to crash. This never happens when loading GzDoom directly with the same mod file. 2024-05-15

nstlaurent commented 4 months ago

What does Doom Launcher say when you click Show Parameters in the Launch window?

Sage009 commented 4 months ago

I have Extra Parameters Only disabled, but this is what it says:

 -iwad "C:\Users\xxxxx\Downloads\GzDoom\HEXEN.WAD"
 -file "C:\Users\xxxxx\Downloads\GzDoom\+Walpurgis-JT-0.99.pk3"  

Supported Extensions: .wad,.deh,.bex,.pk3,.ipk3,.pk7,.pke

*** If files appear to be missing check the 'Select Individual Files' option and supported extensions options in the Source Port form of the selected source port.
nstlaurent commented 4 months ago

So here Doom Launcher is only telling to GZDoom to load it once which is correct.

It looks like GZDoom is adding it locally. Does that pk3 exist in your GZDoom directory?

Sage009 commented 4 months ago

OHH now I get what the problem is. I assumed that since Doom Launcher has profiles when you click Play on a file, it would make a whole new config file when launching the game. Yeah my GzDoom config has all my mods already in it separated per game. I'm only even giving Doom Launcher a shot because Zdoom Wars needs a different source port than GzDoom to play.