nstlaurent / DoomLauncher

Doom Launcher is a doom launching utility and database for custom wads and pk3s
GNU General Public License v3.0
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[bug] Can't run tests locally #302

Closed kenbot closed 3 months ago

kenbot commented 4 months ago

Hi there! Was hoping to run the tests locally, on my Visual Studio 2022 / Windows 10 so I can make some contributions.

I get a variety of errors in TestLoadFiles.cs and TestGameFile.cs that are evidently caused by the database /UnitTest/bin/Debug/DoomLauncher.sqlite being in the wrong state (confirmed using Sqlite DB Browser).

For instance, TestGameFile adds 6 GameFiles into the DB (called "TESTxxx"), and later asserts that retrieving the list should also yield 6 entries - which fails, because it already contains things like COOLGAMEFILE.WAD, which were apparently added by TestLoadFile.

On the other hand, TestLoadFile has NullReferenceExceptions, because CreateDatabase() gets run in the TestFiles test, which can't be assumed to run first.

Since the build passes on Github, and your one evidently passes locally, it seems to me that my one is randomising the test order (as test frameworks typically do), whereas yours has a fixed order that you're depending on?

If my guess is correct, would you be interested in a PR that puts the tests on a stabler, more isolated footing with proper [TestInitialize] and [TestCleanup] methods?

nstlaurent commented 4 months ago

Yeah, I've had this issue previously. Just to get the tests functioning again, I just made one test that runs all the functions in order instead of having the individual tests:

https://github.com/nstlaurent/DoomLauncher/blob/development/UnitTest/Tests/TestGameFile.cs#L141

It probably should be done differently and I am good with anything that fixes the order dependencies so they run anywhere.