Open update-switzerland opened 2 years ago
Using CameraPlus v. 4.1.0
There's still a bug in iOS that creates an error when sending a photo taken with the camera back to the calling function. Goal is to save the image in the file-system (not to the camera-roll)
this._owner.get().sendEvent(CameraPlus.photoCapturedEvent, asset); this.resetPreview();
Sends back an asset that the calling script can't process
I had to change it like this:
this._owner.get().sendEvent(CameraPlus.photoCapturedEvent, this._photoToSave); this.resetPreview();
Here's the callback in the calling script:
cam.on(CameraPlus.photoCapturedEvent, async (event) => { console.log('CameraPlus.photoCapturedEvent', event.data); try { // let image = event.data; if (isIOS) { const imageFolder = knownFolders.documents(); console.log('event-data', event.data); const iosImage = UIImageJPEGRepresentation(event.data, 0.7); const result1 = NSFileManager.defaultManager.createFileAtPathContentsAttributes(imageFolder.path + "/cam_capture.jpg", iosImage, null); const asset = new ImageAsset(imageFolder.path + "/cam_capture.jpg"); console.log('asset', asset); currentAsset = asset; viewModel.previewImage = asset; viewModel.didTakePicture = true; viewModel.canTakePicture = false; console.log('ios-image', asset); } } catch (error) { console.error('error', error); } });
Using CameraPlus v. 4.1.0
There's still a bug in iOS that creates an error when sending a photo taken with the camera back to the calling function. Goal is to save the image in the file-system (not to the camera-roll)
Sends back an asset that the calling script can't process
I had to change it like this:
Here's the callback in the calling script: