Closed ehenze closed 5 years ago
At the keyframe editor's current state I wouldn't consider this a feature to be implemented. What happens here is that the Previous/Next mechanics for keyframe clips are used to easier jump to keyframes in order to manipulate them, so one doesn't have to tediously set the Playhead to their positions manually.
A planned overhaul of the Keyframe Editing routine (issue #26) will render this feature request unneccessary, as you would just open a Keyframe Clip's editing mode and select Keyframes by clicking on them, without any need to adjust the timecode in order to write to them.
Well the background is, that if several clients are connected, you want to see the keyframe changes on all of them - and you dont get the exact result if the playhead isn’t moved to the keyframe also there ...
Am 12.08.2019 um 18:57 schrieb jhnnslmk notifications@github.com:
At the keyframe editor's current state I wouldn't consider this a feature to be implemented. What happens here is that the Previous/Next mechanics for keyframe clips are used to easier jump to keyframes in order to manipulate them, so one doesn't have to tediously set the Playhead to their positions manually.
A planned overhaul of the Keyframe Editing routine (issue #26 https://github.com/nsynkde/Tilda/issues/26) will render this feature request unneccessary, as you would just open a Keyframe Clip's editing mode and select Keyframes by clicking on them, without any need to adjust the timecode in order to write to them.
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I see, I totally misread your briefing. Still, I argue that this won't be needed anymore. The use case you're describing should be two separated actions.
By doing this as described above you won't have a detached Playhead position on all clients at any time.
Changing the timecode when editing a Keyframe was merely a hack for when there only was a nodebased Editing available, changing the TC mustn't be necessary when editing values.
So the time changes only locally and isn't distributed over the network