Open Klutton opened 7 months ago
I am still confused if there is a way to establish dhcp service over all communites, because not all gamers know how to configure a dhcp service or customize a valid static ip.
Communities are treated as separated networks. So your best shot would probably be to either setup DHCP for each and every community or give the auto-IP feature a try.
... so that the later comer wouldn't have to setup complicated configurations to play multiplayer games?
You could also consider sending out pre-made config files to your co-gamers – with or without auto-IP included.
I am trying to share my n2n supernode server for game players to start LAN multiplayer game After reading https://github.com/ntop/n2n/issues/629 , I am still confused if there is a way to establish dhcp service over all communites, because not all gamers know how to configure a dhcp service or customize a valid static ip.
So I am wondering if there is a way to establish dhcp service over all communities, so that the later comer wouldn't have to setup complicated configurations to play multiplayer games?