Open LunatiqueCoder opened 1 year ago
@LunatiqueCoder Thank you for your thoughtful contributions here and in other issues. As you've likely seen, I do not have the available time and energy to do a good job of maintaining this library these days. If you might be interested to become a maintainer and put your changes into a new major version release, let's have a conversation to discuss that.
@lafiosca Sure. Where would you like to continue the conversation?
@LunatiqueCoder Please send me an email about it at joe@lafiosca.com and we'll figure something out from there :)
Has there been any progress on this? Would love to see this library updated, seems like it'd be perfect for my use case if it had current deps, but I def don't have the bandwidth to dive in.
@nhuesmann I had a great discussion with @LunatiqueCoder in December, and at that time he was hoping to get something released around the end of year, but I think that some higher priority issues came up for his team. I do not want to speak for him though, so I will let him comment here if he wants!
@nhuesmann @lafiosca Indeed, not only we had some higher priority tasks for our team, but also I have some small health issues and I'm preparing for a thoracic surgery sometime next week, so we we're drastically being delayed with our initial estimation since I am the lead developer on my team. :(
It's still on our list, but it's very hard to estimate right now... We'll keep you posted though.
Oh gosh, get well soon @LunatiqueCoder !!!
thoracic surgery
Hey @LunatiqueCoder how are things going with your health?
Hey guys. Thank you for your concerns. I'm doing just great now.
We'll slowly continue working on the update, but there are still no estimations or deadlines.
🚧 WIP - This issue might change
👋 Hello @lafiosca. Thank you for all the work on this library!
Here's a list of the changes I've been working on. After we test them in production, we are willing to open pull requests and contribute to the main project.
Reanimated v3
Animated
withReanimated
animateSnapForward
prop on a successful drop in a receiver viewanimateSnapForward
andanimateSnapBack
)measure()
on the UI thread: https://docs.swmansion.com/react-native-reanimated/docs/advanced/measure[ ] Fix #161
▶️ Video of
Reanimated
proof of concept: https://x.com/LunatiqueCoder/status/1721982083902394694?s=20RN Gesture Handler v2
This issue happens when there are a lot of
GestureDetectors
from the newgesture-handler
API. Reducing the number ofGestureDetectors
(orDraxViews
in our case) will make the issue less annoying or even very hard to reproduce.useLegagyGestureHandler
prop if possible to try and avoid as many breaking changes as possible.Update examples