This PR fixes problems with Native_SetClientCredits, namely a check that was added to prevent clients from having a negative amount of credits, but that acted like a GiveCredits check, instead of a SetCredits check.
Here, we set the amount of credits to a fixed number, rather than adding credits to the player count, so the previous check made no sense.
This PR fixes problems with Native_SetClientCredits, namely a check that was added to prevent clients from having a negative amount of credits, but that acted like a GiveCredits check, instead of a SetCredits check. Here, we set the amount of credits to a fixed number, rather than adding credits to the player count, so the previous check made no sense.
❌ Didn't try to compile ❌ Not tested in game