this is a fundamental game issue, one i cannot readily fix
i can either deal with current performance which is balanced off drag values (which would be too low normally)
or i can calculate new thrust values per missile and have higher, more accurate drag values (which would take a phenomenally long time)
AGM-114 recently made a plugin for this but it would be a nightmare copying over every single json and making it to a new standard
maybe i can bug him to make it work in a more seamless manner...
this is a fundamental game issue, one i cannot readily fix i can either deal with current performance which is balanced off drag values (which would be too low normally) or i can calculate new thrust values per missile and have higher, more accurate drag values (which would take a phenomenally long time)