nukadelic / unity-application-spacewarp

Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline
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Shader error when trying to build with 2021.3.29f1 LTS (Current Unity recommended 2021 LTS). Solution? #3

Open 01GOD opened 1 year ago

01GOD commented 1 year ago

Shader error in 'Hidden/VFX/VFX CustomShader/System/Output Particle Quad': 'SampleGradient': ambiguous function call at line 2326 (on vulkan)

Compiling Subshader: 0, Pass: , Vertex program with FOG_EXP2 Platform defines: SHADER_API_MOBILE UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 Disabled keywords: FOG_EXP FOG_LINEAR SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING

01GOD commented 1 year ago

Update: Deleted the vfx graph in package manager and related files in the Library. Then it built.